Slavi Kaloferov

Generative AI | Week 3 | Micro UX


Brief

Design a way for a person to pass as a ‘generative AI’ in an everyday setting

Teammates

3 teammates | Hong Zhou, Qibin Chen, Xiaole (Zoey) Zang

Timeframe

7 weeks | 20.04 – 08.06.2023

Development

Doing research on how people would go about explaining strange things
Key findings of a conducted questionnaire about generative artificial intelligence and unexplainable events in people’s life.
Drawing an unexplainable thing. Picture credit: Hong Zhou
Drawing an unexplainable thing. Picture credit: Hong Zhou
Drawing an unexplainable thing. Picture credit: Hong Zhou
Collected outcomes from the research “draw an unexplainable thing”. Picture credit: Xiaole (Zoey) Zang
Making a nonsensical thing. Photo credit: Xiaole (Zoey) Zang
Making a nonsensical thing. Photo credit: Xiaole (Zoey) Zang
An outcome from the activity of making a nonsensical thing. Photo credit: Xiaole (Zoey) Zang
Table comparing the three prompts we used with Dale-2
Comparison between Dale-2 and Human output on the task of producing something unexplainable

After attending the talk at RCA last week and realizing the significance of grounding our designs in real-world contexts, I encouraged my team to conduct field research. However, I am aware that conducting research in the real world can be challenging, as I recently had an experience where my research in another project did not yield successful results.

Nevertheless, I believe it is crucial to take risks and venture into the field, adapting as we go. To increase our chances of success, I suggest two approaches:

  1. Seeking external partnerships: We should consider collaborating with external partners who can provide additional resources, even though establishing these connections may require some time and effort.
  2. Innovative research methods on a limited budget: Given our constraints as students, we should brainstorm creative and cost-effective ways to gather research data.

Looking back, I now realize the importance of using Lindwell et al.’s (2010) work as a guidebook to better train and prepare ourselves before starting the project. We should adapt and customize their processes to suit our specific needs.

Interestingly, my reflections have predominantly focused on my individual contribution to the team, rather than the collective dynamics we have experienced so far. This observation underscores my personal values and my commitment to self-improvement, aiming to enhance my overall contribution rather than solely concentrating on external factors or the team as a whole.

While this week was not as productive as the previous two, I acknowledge that it is alright despite not fully utilizing the available time.

Regarding the team, it would be beneficial to have at least three people involved to ensure a more diverse perspective and collaborative environment.

This project has been an emotional rollercoaster for me. There were times when I felt confused and lacked a sense of purpose, and I was not entirely satisfied with the project’s direction, which ultimately led to moments of boredom due to the absence of a clear path. However, there were also instances of excitement sparked by the opportunities that arose during our journey, keeping my enthusiasm alive and keeping me engaged.

References

Lidwell, W., Holden, K. and Butler, J., 2010. Universal principles of design, revised and updated: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Rockport Pub.