SLAVI KALOFEROV
User Experience Researcher
Design a tool that will promote audience engagement with Clarke Reynolds’ exhibition Journey By Dots at Aspex.
May – June 2022 | Part-time
1-day Research
Two colleagues from the animation and visual effects (VFX)
UX Research, supporting design
Secondary data analysis
I used the quantitative data collected by Aspex in order to point to potential people that would benefit the most and have the greatest impact on the galley as the gallery also relies on public contributions.
Based on the Aspex survey:
~90% of the surveyed audience did not have disabilities.
Consequently, the likelihood of these individuals knowing braille is low, meaning it will have implications for the interaction.
Age group 25 – 44 represents the largest audience segment for Aspex
This demographic is not only more likely to have available funds for supporting the gallery through contributions but also holds strategic importance in Aspex outreach, highlighting to us whom to focus our efforts.
Experience Seekers and Trips and Treats visitors represent the main types of audience.
Their top priority is to have a great overall experience, therefore, optimizing engagement with the exhibition through our engagement tool has to ensure their satisfaction.
The exhibition was presented in a single large space, with the narrative of the artist’s life organised into three distinct parts.
Team with a preference for an artistic approach over research
What it is like to experience the exhibition?
Autoethnography, Observations
What are the available materials offered by the gallery?
Autoethnography, Participant observation
Aspex Gallery hosted Family Saturday events that featured interactive workshops designed around the theme of the exhibition, catering to children aged 4-10 years old.
What are the most effective ways to learn Braille?
Informal Learning
I used informal learning around the topic of Braille in order to triangulate my research findings from autoethnography and observations in relation to the accessibility level of the exhibition.
The collected research data greatly contributed to the production of a well-informed audience engagement tool.
In retrospect, I should have been one notch more rigorous application of research methods.
The project could have greatly benefited from conducting usability testing of the tool within the gallery environment. This would have allowed us to optimize its performance and make any necessary adjustments based on feedback from the audience. However, due to staff changes that was not possible.