SLAVI KALOFEROV
User Experience Researcher
The cycling reflective vest we purchased from Amazon closely matched the shape of our previous prototype, facilitating a smooth transition of equipment for us. Currently, for attaching the motors, Arduino, and battery, we are using tape reinforced with safety pins, as our final decision on integration with the wiring is still pending.
We received a good number of positive responses to the vest’s aesthetic. The vest’s shape automatically associates it with cycling, safety, or navigation. However, if we wish to test it for other purposes, the visual appearance may slightly bias people’s responses.
In the initial experiment, we uploaded a code that randomly activates various motors, allowing the wearer to experience movement in space.
The purpose of this activity is to observe the meanings and applications individuals generate in response. We considered the influence of the surrounding space/environment on their final responses.
In the second experiment conducted in two steps, we integrated a heart rate sensor. The first involved sensing one’s own pulse, and the second involved sensing another person’s pulse.
Our interest lay in understanding how individuals would perceive and respond to the sensation of their heartbeat and whether it would enhance their connection to others, potentially increasing empathy.
Cycling vest shape tooks away the potential applications subconsciously – need to test in low fidelity in the future if changing the purposes.
Creating a brand around our vest with a story really helped us to focus on specific experience, thus, influence our making direction.
To enhance the narrative of our prototype, adopting a first-person perspective we agreed would be most effective in establishing a stronger connection with the audience. Consequently, we decided to forego the 2D animation in favour of 3D animation, recognising that it would be more impactful than filming given our skill limitations and limited equipment. This choice ensures a more compelling presentation, and we were able to use the 2D animation as a foundation for our concept.